Soul calibur 6 pc lag full#
I just published full analysis of input lag on PS4. But it happens using a "stand A" as well. I'm only using the guard so nothing is going on on the screen. But if you plot the lag frames over time, sometimes the input lag drops for a few seconds. Thanks to the fine folks of I was able to test VI input lag! Unfortunately, I've got bad news. SC6 PlayStation 4 = 5.4 frames of input lag (90ms) Large amounts in fluctuation between sets.Īlso worth mentioning I was using the command history for this one, but from what I checked this is on the same frame as the start of the animation.
SC6 PlayStation 4 = 4.5 frames of input lag (76ms)
Soul calibur 6 pc lag how to#
How to reproduce the issue: Start a battle in the game. If the user selects DirectX11 or software renderer everything works fine. Means if the characters are on screen, the FPS decreased to 50. Input Lag results on Noodalls game set-up: If the OpenGL Hardware is selected Soul Calibur 3 has a slow down as soon as the battle starts. The tool works by exporting all your custom SC6 characters as png image files (that contains their embedded data), which you can use to share with everyone online.  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄ It's now easier than ever to share created Soul Calibur 6 characters on the PC thanks to FluffyQuack's save editing tool. Thanks goes to both Noodalls and WydD for the testing, you can find more info on their set-ups and testing over on their Twitter pages: It's currently being thought that the instability is occurring randomly so hopefully Bandai Namco quickly fixes this issue like how they handled the input lag with Tekken 7. To put that into easier words, Soul Calibur 6 was found to have random input lag spikes during regular gameplay. The even bigger finding across both results was an unstable level of fluctuations in between the testing which is leading to quite a notable level of variance in the results. That puts SC6 on the laggier side when compared to other fighting games from this generation of consoles. From the testings done by both Noodalls and WydD, they both found that Soul Calibur 6 has on average around 4 to 5 frames of input lag when playing on the PlayStation 4. The input lag testing results are in, we've got some bad news here.